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Video Gaming, Education and Digital Learning Technologies

Relevance and Opportunities - References

John Kirriemuir


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Notes and References

[Abertay] The International Centre for Computer Games and Virtual Entertainment at the University of Abertay. <http://www.iccave.com/>. Back to the text of the article.

[airline] Airline-targeted presentation by Nintendo concerning their in-flight games. <http://www.airfax.com/wp/nintendooverview.pdf>. Back to the text of the article.

[Amory] Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams, Computer Games as a Learning Resource. <http://www.und.ac.za/und/biology/staff/amory/edmedia98.html>. Back to the text of the article.

[Barrysworld] "Introduction to Online Gaming," Barrysworld. <http://www.barrysworld.com/newbie/>. Back to the text of the article.

[BECTA] Computer Games in Education (CGE) project. To access the report, you will need to register and login to the VTC conferencing system. <http://edugameforum.ngfl.gov.uk/>. Back to the text of the article.

[Brighton] New Brighton Library, New Zealand. <http://library.christchurch.org.nz/NewBrighton/>. Back to the text of the article.

[Bullock] Alison Bullock, "Preservation of Digital Information: Issues and Current Status," Network Notes #60, National Library of Canada. <http://www.nlc-bnc.ca/publications/1/p1-259-e.html>. Back to the text of the article.

[Com news] David Becker, "Xbox may spawn entertainment hub," c|net, January 15th 2002. <http://news.com.com/2100-1040-814653.html>. Back to the text of the article.

[DC] Dreamcast Programming. <http://mc.pp.se/dc/>. Back to the text of the article.

[DMSO] Defence Modelling and Simulation Office, US Department of Defence. <http://www.dmso.mil/> . Back to the text of the article.

[Domesticity] Bernadette Flynn, "Video Games and the New Look Domesticity," Bad Subjects, October 2001. <http://eserver.org/bs/57/flynn.html>. Back to the text of the article.

[DTI report] "The UK Games Industry and Higher Education," DTI report into links between video game companies and academic departments, April 2001. <http://www.dti.gov.uk/cii/services/contentindustry/games_skills.pdf>. Back to the text of the article.

[EBONI] Electronic books ON-screen Interface project. <http://ebooks.strath.ac.uk/>. Back to the text of the article.

[Effects] Josephine M. Randel, Barbara A. Morris, C. Douglas Wetzel, Betty V. Whitehill, "The effectiveness of games for educational purposes: a review of the research," Simulation and Gaming, 1992. Back to the text of the article.

[E-GEMS] E-GEMS: Electronic Games for Education in Math and Science, University of British Columbia. <http://www.cs.ubc.ca/research/e-gems.htm>. Back to the text of the article.

[ESL] Stephen Granade, Teaching with Interactive Fiction: ESL. <http://www.phy.duke.edu/~sgranade/about2/adventuregames.about.com/library/
weekly/aa012400a.htm
>. Back to the text of the article.

[Fivemouse] Adrian O'Grady, personal web site outlining his final year degree project: the development of a web server for the Game Boy Advance. <http://www.fivemouse.com>. Back to the text of the article.

[GB developers] Listings of links to individuals experimenting with developing and converting software for the Game Boy series of handheld consoles. <http://c.webring.com/hub?ring=thegameboyadvanc&id=2&hub> and <http://d.webring.com/hub?ring=gameboydev&list>. Back to the text of the article.

[Gamerland] Educational games for games consoles of the last few decades. <http://gamerland.com/games/cgi-bin/browse.cgi?what=genre&id=18&name=Educational>. Back to the text of the article.

[Games-to-teach] Games-to-teach project, MIT. <http://cms.mit.edu/games/education/>. Back to the text of the article.

[Global courses] A listing of educational establishments around the world that offer gaming-related courses and qualifications. <http://www.igda.org/Endeavors/Outreach/Students-Newbies/students-newbies_schools.htm>. Back to the text of the article.

[history1] A history of home video games, from 1972 to 1996. <http://www.videogames.org/html>. Back to the text of the article.

[history2] A thorough chronological history of computers, video games and related technologies. <http://www.icwhen.com/>. Back to the text of the article.

[history3] A broad history of video games. <http://www.videogames.com/features/universal/hov/index.html>. Back to the text of the article.

[Hudson] Hudson press release regarding forthcoming mobile phone and GBA projects. <http://www.hudson.co.jp/eng/news/tgs2001s_e.html>. Back to the text of the article.

[ICDC] The International Centre for Digital Content. <http://www.icdc.org.uk/>. Back to the text of the article.

[IDSA] The Interactive Digital Software Association web page of facts about video gaming. <http://www.idsa.com/fastfacts_frame.html>. Back to the text of the article.

[i-mode] Introduction to i-mode, DevX. <http://www.devx.com/wireless/articles/i-Mode/i-ModeIntro.asp>. Back to the text of the article.

[INSEAD] Examples of business simulations and games, developed by the INSEAD graduate business school. <http://www.insead.fr/facultyresearch/business.htm>. Back to the text of the article.

[Kar2ouche] Kar2ouche. <http://www.kar2ouche.com>. Back to the text of the article.

[Kirriemuir] John Kirriemuir, "The games console as a component of the electronic library?" The Electronic Library, Volume 18, No. 6, pp. 433-439, December 2000. Back to the text of the article.

[LA Times] Aaron Curtiss, Xbox, GameCube or PlayStation 2?, LA Times, November 15th 2001. <http://www.latimes.com/technology/consumer/la-tt-ereview15nov15.story?coll=la-technology-consumer>. Back to the text of the article.

[Lightspan] Christine Maloof, Debra Gabriel, "Bridging Schools and Homes: Part 2: The Lightspan Project," techlearning, 1st September 1998. <http://www.techlearning.com/db_area/archives/WCE/archives/
maloof02.htm
>. Back to the text of the article.

[Lightspan evaluation] Educational Technology: Annotated Report Excerpts, OERL. <http://oerl.sri.com/reports/tech/reportTECHa1.html>. Back to the text of the article.

[Lineage] Jessica Mulligan, "The market isn’t in Kansas anymore," Happy Puppy, February 28th 2001. <http://www.happypuppy.com/features/bth/bth-vol10-9.html>. Back to the text of the article.

[Maastricht] Computer Games Group, Department of Computer Science, University of Maastricht. <http://www.cs.rulimburg.nl/~uiterwyk/cg.htm>. Back to the text of the article.

[Maddock] A listing of gaming-related courses in UK educational institutions. <http://www.dcs.shef.ac.uk/~steve/gamesCourses.html>. Back to the text of the article.

[MAK] Press release: MAK Technologies wins army contract to develop HLM compliant sequel to tank simulation game. <http://www.mak.com/pr_spearhead2.htm>. Back to the text of the article.

[Malkin] Michelle Malkin, "Reading, writing, PlayStation?," Jewish World Review, 27th December 1999. <http://www.jewishworldreview.com/michelle/malkin122799.asp>. Back to the text of the article.

[Malone] Tom Malone, "Toward a theory of intrinsically motivating instruction." Cognitive Science, (4), 333-369, 1981. Back to the text of the article.

[Market size] Alex Pham, "Video Game Market Thriving Despite Economic Slowdown," LA Times, 20th November 2001. <http://www.latimes.com/business/la-000092550nov20.story?
coll=la-headlines-business
>. Back to the text of the article.

[Myst] David Gibbon, Myst III is best yet, BBC News web site, 14th September 2001. <http://news.bbc.co.uk/hi/english/entertainment/reviews/newsid_1543000/
1543087.stm
>. Back to the text of the article.

[Orange] David Gibbon, "Fun and Games with WAP," BBC news, May 3rd 2001. <http://news.bbc.co.uk/hi/english/entertainment/reviews/newsid_1305000/
1305272.stm
>. Back to the text of the article.

[Panel] Responses to questions put to key people from the gaming sector concerning the future directions of the sector. <http://www.mud.co.uk/richard/tfog.htm>. Back to the text of the article.

[PCS] M. Steele Brown, "Spring PCS uses games to keep users on the line," The Business Journal, December 3rd 2001. <http://kansascity.bcentral.com/kansascity/stories/2001/12/03/story3.html>. Back to the text of the article.

[PlayJam] "1.4 Billion Games Played in PlayJam’s First Year," Java Industry Connection, December 11th 2001. <http://industry.java.sun.com/javanews/stories/story2/0,1072,41281,00.html>. Back to the text of the article.

[Pogo] "The Pogo is gogo," BBC news, January 21st 2002. <http://news.bbc.co.uk/hi/english/sci/tech/newsid_1773000/1773120.stm>. Back to the text of the article.

[PS2 broadband] Simon Martin, "UK's PS2 broadband network starts," Games Paper, 6th December 2001. <http://www.gamespaper.com/news/UKsPS2broadbandnetworkst.shtml> . Back to the text of the article.

[Quake] "Quake blows away design problems," BBC news, 21st October 2000. <http://news.bbc.co.uk/hi/english/education/newsid_982000/982346.stm>. Back to the text of the article.

[Reader] GameBoy book reader. <http://www.mqp.com/fun/gb.htm>. Back to the text of the article.

[Shenandoah] Shenandoah Public Library Children's Page. <http://www.shenandoah.lib.ia.us/Children's%20Page.html>. Back to the text of the article.

[SMS] "SMS hits one billion a day," Wireless World Forum. <http://www.wirelessworldforum.com/printout2.php/10624/0>. Back to the text of the article.

[Squire] Kurt Squire, "Gaming (Opportunities) in Higher Education," a three-part article in Joystick101, 2001. <http://www.joystick101.org/?op=displaystory&sid=2001/2/18/111322/124> <http://www.joystick101.org/?op=displaystory&sid=2001/3/10/122220/188> <http://www.joystick101.org/?op=displaystory&sid=2001/5/13/182048/121>.
Back to the text of the article.

[Statistics] A collection of statistics concerning the take-up of games and gaming consoles. <http://www.ceangal.com/gaming/statistics.html>. Back to the text of the article.

[Supporting Learning] Information sheet: Computer Games to Support Learning, BECTA. <http://www.becta.org.uk/technology/infosheets/html/computergames.html>. Back to the text of the article.

[Techwatch] (forthcoming) John Kirriemuir, "The relevance of gaming and gaming consoles to the Higher and Further Education learning experience," JISC Techwatch report. <http://www.jisc.ac.uk/techwatch/>. Back to the text of the article.

[Teesside] Press release regarding the National Centre for Computer Games at the University of Teesside, 7th November 2001. <http://www.tees.ac.uk/news/pressreleases_story.cfm?story_id=958
&this_issue_title=November%202001%20News%20Releases&this_issue=49
>. Back to the text of the article.

[Watt] A. Watt, S. Maddock, "Computer Games Technology and Higher Education," Virtual Reality, Vol 5, No. 4, 2000. Back to the text of the article.

[Vizzavi] A selection of games made available through one particular mobile service provider. <http://www.vizzavi.co.uk/!daajj7FzLQWgT78pl_Kt/games/playmobile/index.jsp>. Back to the text of the article.

[Xbox] Xbox Developer Programs. <http://dev.xbox.com/>. Back to the text of the article.

[Yaroze] SCEE NET Yaroze educational program. <http://www.technology.scee.net/yarinfo/>. Back to the text of the article.

Copyright© 2002 John Kirriemuir
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